This was created for the top-ranked GOLF+ VR game for the Meta Quest. I created optimized 3D models for the Callaway Rogue ST lineup using Blender, Substance Painter, Photoshop, Illustrator and Unity. Primary focus was on producing a highly realistic yet performance-friendly asset by retopologizing CAD models.
Many of these clubs have multiple loft angles which require different in-game models. To make them as performant as possible, I created trim atlases that were shared for all club variations ultimately reducing draw calls in Unity.